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Mr Snippy

A fun little two-day project creating a 3D crab for the mobile game Boom Beach frontlines. The sculpt was done in Zbrush, retopology in Topogun, map bakes and textures in Substance Painter and the final asset was rendered in Maya using Arnold.

Mr Snippy - Look dev, rendered with Arnold in Maya

Mr Snippy - Look dev, rendered with Arnold in Maya

Mr Snippy's sworn enemy - look dev

Mr Snippy's sworn enemy - look dev

Turnaround - Arnold render

Real-time 3D. Take him for a spin

Sculpting in Zbrush

ZBrush modelling and paint.  I like to do a polypaint pass in Zbrush before I take things into substance

ZBrush modelling and paint. I like to do a polypaint pass in Zbrush before I take things into substance

Substance Painter textures

Substance Painter textures

Concept by the talented "Monica Ion"

Concept by the talented "Monica Ion"